Home Playstation Games Crossing the line – Official announcement teaser

Crossing the line – Official announcement teaser

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First announcement teaser of Crossing the line.

Crossing the line is a first person thriller where a player takes the role of a former police detective trying to solve the mystery behind his wife’s death.

This project is not only a great cinematic experience achieved by a cutting edge game engine but a breath-taking story full of twisted turns that will keep you in this world longer than you would like to.

Subscribe to our youtube channel, like us on facebook, follow our twitter, and stay tuned for the updates.

Crossing the line an upcoming for PC, PlayStation 4 and Xbox One.

http://zomboko.com
http://crossingthelinegame.com
https://www.facebook.com/zombokoent
https://twitter.com/zomboko_ent
https://plus.google.com/u/0/communities/111396923620961243622

Crossing the line - Official announcement teaser

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20 COMMENTS

  1. What happened to this game… still no gameplay? Announcement trailer looking at pages and dramatically looking at a door does not constitute gameplay for me.

  2. Looks good, I'll certainly keep an eye on this. However, for your next trailer PLEASE use a different voice over actor (and I use that term very loosely in this regard). The guy's voice ruins everything. Keep up the good work though, and good luck.

  3. ABOUT STORYLINE
    A terrorist attack has caused many deaths including the wife of chief police detective Edward Mason. This horrific act has brought a lot of sorrow and left the world in shock. A few years have past but the investigation still hasn't moved.

    Mason finds himself more often at the bottom of a whiskey glass in the local bar. He begins to see his wife in his dreams. In those dreams she is crying for help and it's killing him inside. He slowly comes to the realisation of the fact that he can't help her and that she is gone forever.

    Unable to deal with his grief, Mason decides to begin his own investigation. He starts to search, looking for some answers. He knows the only thing left to do is to dig a little deeper into the case, but some doors are better left closed.

    GAMEPLAY FEATURES
    The main idea of the game – is an ability to cross the line between the physical world and so called shadow world. World of the dead. This opens you a variety of ways to play the game. Let's say you are surrounded by a group of enemies. You can use your weapons in the physical world (guns, fists etc). Or you can leave your body and continue the fight in the shadow world.

    While being outside the physical body, main character can fight with his enemies by killing their souls in the shadow world. But every interaction with shadow world takes main character to experience pain. The longer you staying in the shadow world the greater pain is and the lower your health. So if you stay long enough in the shadow world – you might end up being there for the rest of eternity.

    Another way of action is to open a portal between two worlds and summon terrifying creatures. Hungry for souls, those creatures will attack everything that is moving including main character. But they can save your live by keeping your enemies occupied while you regaining your strength.

    Read more: http://forums.indiegamemag.com/showthread.php/3551-Crossing-the-line-mystical-First-Person-Shooter#ixzz3PIGwUfJl
    Follow us:@DjDoubt03 on Twitter

  4. Она хоть будет на русском? А то разрабы наши, а трейлер на инглише.

  5. I have to say your game looks amazing and it sounds like you have a really in depth story to your game i really look foward to playing your game keep up the great job :)

  6. Профессионально, харизматичного, сильно, потенциально, красиво, стильно, меланхолично и в нужное время.
    В контексте всех обстоятельств, окружающих создание этого проекта, главное для Вас – выдержать стиль, создав очень детальный, пускай статичный и малоинтерактывный мир, написать многослойный сценарий, пускай подавая его самыми экономичными способами и терпеливо трудиться на износ, не сбив график выпуска. Если в конце 2015-го сможете сдать проект в печать, отворите те врата, которые ревностно ищут очень многие в Москве и в стране. Сам бы работал у вас в команде, если бы пустили такого неумеху. solomon.rafail@inbox.ru
    

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